The Metro Leagues is a solo league
project that I've been involved in for quite some time (Since OOTP2).
I've had to start over several times due to changes in direction
or game engine (the current league starting over with OOTP22) and it
has given me countless hours of creative fun. The
league is named the Metro Leagues because it's fictional team's play in
fictional metropolitan cities. The Metro Leagues classic brand of
baseball is simmed using the most current version of the Out of the
Park Baseball sim engine.
This version of my solo
league project starts in 1950 with 2 circuits of six teams each. Teams play a balanced 60 game schedule.
This rebooted version of my
totally fictional league is smaller in scope but
I thuroughly enjoy it's simple dynamics.
Quick
notes on a few Metro Leagues traditions:
- Uniforms must be loose fitting, but
not to baggy. (We outfit men in this league!) The standard issued
uniform can be seen in the graphic to your right...
- High socks are mandatory.
- Batting helmets are not worn.
(Wonderful safety device in the real world, totally unnecessary in a
fictional one.)
- Fielders will always use the
classic smaller gloves. (Errors are part of the game.)
- Starting pitchers are expected to
go all nine innings. (Finish what you start!)
- Facial hair is allowed. (The Gotham
Knickerbockers are the only Metros club that resolutely requires it's
players to be clean shaved.)
- Teams travel by rail to out-of-town
games.
- What is a DH? No one will ever know
in this fictional universe. (Most pitchers are expected to bunt well in
order to move runners over. Some are excellent base runners and a small
few can hold their own in the box.)
- The pennant race will remain pure
with no divisions ever added.
- Teams will never move to another
city. (Again, not something necessary in a fictional world.)
- Interleague play is strictly
prohibited.
Click here for a quick geography lesson... National Map
Creating
Custom Fictional Players
This is one of my favorite things about this hobby. It affords me
a creative outlet. I get a real kick out of creating and naming
fictional players. This adds
an exciting dream element where there are no preconceived ideas as to
how a player should perform. Still,
the vast majority are created by the OOTP sim engine itself. But, I
enjoy creating custom fictional players from time to time. This gives me a chance to breathe some instant
excitement into the league. Another
nice benefit is that while
these players will perform as stars, they still fit into the flow of my
league without
overwhelming it. For a time, I
used to
create custom players from scratch, then I began importing historicals
and turning them into fictional custom players. I also use the
'create a player' feature since it has been updated to allow for
a selection of various initial talent levels. So, at times during the
offseason, I will create players with star or legendary talent
levels. Next, I give him a name or keep the name the game assigns
him. Sometimes, I tweak/edit the
player a little more to carefully craft the type
of star I want. The newly created
player is automatically placed in the FA pool so he can be signed by a
club. This simple process saves me
even more time.
Once custom
created players are introduced into the Metros they're on their
own. It's a lot of fun to track them as
their careers unfold.
I always make it a point to watch their very first game in the
Metro Leagues. Loads of fun to
watch these guys compete.
Here's how I use the 'import historical player' feature to create fictional players: (You'll need to be in commish mode to do this)....
First, you'll need to think about the
type of player you want (Babe Ruth, Willie
Mays, Ted Williams, etc.) and then go ahead and import him from historicals. Once imported and cloned, you can tweak/edit them a little more, (if you like), to carefully
craft the type
of star you want.
Ok. Here's the process...
Go to baseball reference and look at the SHTML and see what the players
"code" is for say Babe Ruth. (It would be ruthba01). It's usually the
first 5 letters of the last name, and first 2 of the first and normally
01, but if there are multiple players with the same letters, there
would be an 02, 03, etc.)
Go to the free agent
screen of your game or the Draft Pool. On the bottom there is Import
Historical Player.
Point to the
historical_database.odb hit ok then put the SHTML line for whichever
player you want. And whichever other options you want... hit ok/enter... and
viola you have Babe Ruth or whoever else sitting in your FA pool.
Next,
you have to
clone the historical player after you import. (Right click on the
historical player and then click 'Clone'. This can be done at anytime,
but best to do this right after you import and before you place him on
a team to start his career in your league.) That will duplicate the
historical player but gets rid of his previous years stats. (For
example, you'll have two Babe Ruths sitting in free agency.) Now you
can go ahead and delete the original imported historical player. (Not
sure which one is the original? No problem, just open his profile and
see if he has any previous years stats. If he does then he's the one
you delete.)
Next, if you want your cloned historical to start out as a rookie
you'll have to edit all of his service years categories (3 of them) to
0 and then remember to edit his age to your liking. That'll do it. Now
you have an imported historical, without previous stats, as your base
to keep as is or edit/customize further.)
(Special
note to those who want to import historical players into a totally
fictional universe...
There are
actually two methods that can be used to accomplish this...
METHOD #1: Append to your world.dat file.
I kept wondering why OOTP
would crash every time I tried to import a historical player into my
totally fictional universe but import fine in a real world universe.
After several experiments I discovered that when the game attempts to
import historical players into a league it looks for a birth city match
and will crash if it does not find a match. This is a problem for
totally fictional worlds because the player's birth city likely does
not exist there. So, to insure that the game find a city match I tried
the suggested method of appending my fictional universe to the end of a
real world.dat file. It worked! Now I was able to import historical
players without a hitch as the birth city is assured a match.
Keep in mind that this
method must be implemented in your world.dat file before you create a
new league as this approach will not work with an existing league. I
use notepad to edit my world.dat file but you can find more info about
how to edit the world.dat file by doing a search on this OOTP forum.
Also, make sure to BACK-UP YOUR ORIGINAL WORLD.DAT FILE BEFORE YOU MAKE
ANY EDITS TO IT.
METHOD #2: Use the
in-game nation editor.
What if you have already
created your totally fictional world? Can you still import historicals?
The answer is yes! There is another approach you can use that will take
several steps, but it works. I've also tested this method with success.
Here's how it can be done...
First, use the baseball
reference site to locate the birth city (if you're not aware of it
already), state and country of the player you want to import. Then open
OOTP and use the in-game nation editor to manually add the country,
state and, city to your fictional world. (Make sure you get the nation
and state abbreviations correct otherwise the game will crash when you
try to import a player.) After you've done that you can go ahead and
import your historical player. You'll have to do this each time you
import a historical player with a different birth city than the ones
you've already added to your world.
Follow these guidelines
and you'll be able to import historical players into totally fictional
worlds.
12 Fictional Clubs
Wanted to keep the league small and
intimate. This way it's easier to track and get used to the
players more quickly. All clubs are fictional and most have nick
names from teams that no longer exist. I got most of the nick
names from a reference book called Pro Baseball Franchises From the
Abbeville Athletics to the Zanesville Indians by Peter Filichia.
Next, I matched the nick names with a fictional metropolitan city
of my choice. Here are the clubs...
Established
1950, the East Circuit starts with six
charter clubs in a single circuit.
|
|
|
|
Established
1950, the East Circuit starts with six
charter clubs in a single circuit.
|
|
|
|
Ballparks
My favorite way to play out Metros games is using the 2D feature in OOTP. I
use selected 2D ballpark graphics included with the OOTP game. (All of
which I've slightly edited to give a more fictional feel.) Click
on the 'national map' link a few sections above or the 'Ball Park Tour' link on the home page to visit the various ballparks.
Here
are the stadium assignments....
East Circuit
Gotham
Knickerbockers - Knickerbocker Stadium
St. Cruze Solons - Century Park
Oakdale Spiders - Oakdale Park
Boardwalk Atlantics - Boardwalk Grounds
Roxford Excelsiors - Roxford Park
Sterling Tomcats - Sterling Park
West Circuit
Metropolis Blue Sox - Metropolitan
Park
Rivermount Summits - Great West Park
Baytown Diamonds - Diamond Stadium
Delta Stars - Sportstime
Ballpark
Capeside Cyclones - Capeside Park
Parkland Perfectos - Forson Field
Running A Team
I consider myself the league
administrator and do not manage any of the teams on the field nor
manipulate lineups/rotations. The computer handles all of this.
Although I do watch quite a few regular season and all
championship series games.
Two Circuits, No
Inter-Circuit Play, No Playoffs
The league is
made up of two circuits. The East and the West. However, there is no inter-circuit play. This fosters a
classic feel where the season really means something and the pennant
race is tight. In order to earn the right to play in the BIG
dance you have to win your circuit. The Metro Leagues have no
playoff system to pamper second place teams. In fact, the season
becomes one big playoff and winning the pennant is a magnificent
accomplishment.
Rosters
Metro clubs
carry 25 players on their active roster.
Each team also has a 15 player
reserve roster . The nice thing is that players still develop normally
even though they are just sitting there.
(NOTE: Every so often I plan to
manually prune the Metros reserve rosters in order to keep them from
clogging. I'll do it by releasing players or working out a fill-hole
trade with another Metro club. In the future I might also decide that
each team can only have a fixed amount of players at each position on
the reserve roster. (Perhaps one to two players at each position) This
will make it easier to prune. I haven’t quite sat down and worked all
this out yet.)
The roster
expansion rule is turned off.
Here are the general AI roster settings...
- Typical Starting Rotation Size - 3 Man Rotation
- Starting Rotaion Mode - Start Highest-Rested
- Allow Starters in Relief - Yes
- Number of Relievers - 4
- Number of Position Players - 18
Allow Two Way Players is turned off.
Style of
Play
Here's the
general style of play...
- Homers are minimized with
home runs of 20 plus or less for the league leader. (Keep in mind this is a 60 game season.)
- Normal action on the bases
including steals, bunts, and hit & runs.
- Pinch hitting for pitchers
is rare. Pitchers are expected to know how to make an offensive
contribution by bunting well, and being skilled on the paths if fast
enough. Some can even hit well.
- Defensive substitutions are
rare.
Here are the
general strategic tendencies setting...
- Hook for Starting Pitcher - Default
- Hook for Relief Pitcher - Default
- Use of Relievers - Rarely
- Use of Closers - Rarely
- Pitcher Stamina - High
- Pinch Hit for Pitchers - Rarely
- Pinch Hit for Position Players - Rarely
- Defensive Substitutions - Normal
- Stealing Bases - Normal
- Hit & Run - Very Often
- Bunting - Normal
- Infield shift - Normal
League
Totals
I
use the default league totals and lock league total stats. Because the
league is a 60 game season it's not rare to see .400 hitters from time
to time.
HOF
Criteria
Here are the numbers...
- Minimum Hits - 1000
- Minimum Home Runs - 200
- Minimum average - .300
- Hits Minimum for Average Above - 600
- Minimum VORP - 700
- Minimum Wins - 100
- Minimum Saves - 200
- Maximum ERA - 3.33
- Minimum Wins for ERA Above - 60
Financials
Gone are the
mammoth million dollar
salaries. Players are paid well, the super-stars even better, but it's
more in line with common-man salaries. The minimum player salary is
$53k, while the super-star will make about $200k. The average manager
will make about $53k, but the top tier managers and most GM's will make
more than twice the average amount. This is a fictional universe
so
there is no need for inflation.
Team Markets
Here are the city market sizes from
largest to smallest market. (Huge=10, Big=8, Average=6)
- Gotham
(HUGE)
- Metropolis
(HUGE)
- Rivermount
(HUGE)
- St.
Cruze (HUGE)
- Boardwalk
(Big)
- Baytown
(Big)
- Oakdale (Big)
- Sterling
(Average)
- Capeside
(Average)
- Delta
(Average)
- Parkland
(Average)
- Roxford
(Average)
Metros Fictional Broadcast Coverage The
following fictional broadcast networks cover Metro Leagues games. This
section explains how clubs create revenue through national, exclusive
and local media coverage.
National Media Coverage:
The National Baseball Network (NBN) is the official Metro Leagues network and is used to broadcast
special programmimg to a national audience. The national media contract earns all clubs $500,000 in revenue per season.
NBN Special Programming (Presented on the National Baseball Network)...
- Friday at the Ballpark: The NBN selects two games to cover
on Friday and broadcasts these to a national audience. All other Friday games receive local coverage or exclusive broadcast coverage.
- Game of the Week: The NBN selects one game to cover
on Saturday and broadcasts it to a national audience. All other
Saturday games receive local coverage or exclusive broadcast coverage.
- Baseball Sunday: The NBN selects two games to cover
on Sunday and broadcasts these to a national audience. All other
Sunday games receive local coverage or exclusive broadcast coverage.
- Pennant Playoff Game (If necessary) & Post Season Metro Series Championship: Broadcast nationally on NBN.
Exclusive and Local Coverage:
These networks provide club exclusive national coverage or local media coverage. Exclusive networks have been created by specific clubs and earn them an additional
$400,000 in revenue per season. However, local media contracts earn all clubs
$200,000 or more in revenue per season...
- KNIK Network - This
network gives Gotham Knickerbocker baseball national coverage. It
covers all Knickerbocker home and away games. However, it does not
cover Knickerbocker games that fall within NBN's special broadcast
coverage.
- MBS Metrocast - This
network delivers Metropolis Blue Sox baseball to the masses. It covers
all Blue Sox home and away games. However, it does not cover Blue Sox
games that fall within NBN's special broadcast coverage.
- Broadcast Republic -
This network brings a national audience to St. Cruze Solons baseball.
It covers all Solons home and away games. However, it does not cover
Solons games that fall within NBN's special broadcast coverage.
- Local Broadcast Coverage - All other teams are covered by local networks that broadcast games to each team's city and it's regional market. However, these do not cover games that fall within NBN's special
broadcast coverage.
Merchandise Revenue
The Merchandise Revenue Baseline is set at $300,000.
GM's /
Managers / Scouts
The
in-game complete coaching feature is turned on.
Scouting is turned off.
Trades
The
trade
feature is turned on and the trading deadline is June 30th. Some trades
I negotiate myself in order to fill holes in teams, but this is rare.
Injuries
This option is
turned on from March thru May. Injury frequency is set to low. It is turned off from June thru end of post season.
Free
Agency
The reserve clause
will remain in place until 1970. After that, all players earn
FA status after 7 years of service.
Rookie Draft
There
is no rookie draft. Rookies
are discovered by scouting the myriad of amature circuits (i.e.;
highschool, company, college, etc.) that dot the country, given a
try-out, and then signed if successful.
(NOTE:
The above statement is only how I imagine it in my mind. Actually, what
really happens is that the game generates free agent rookies and places
them in the FA pool. From there any Metro club can negotiate with and
sign them. The game creates enough rookies at the end of the season to
cover retirements.)
Minor Leagues
There are no minor league
affiliates. This keeps things manageable for me.
Spring Training
This feature is turned off.
All-Star Game / All-Metro
Team Selection
No all-star game is scheduled. The All-Metro Team is the equivalent of the silver stick award winners, with the exception of pitchers, who are selected based upon their pitching stats.
Two Circuits With No Divisions
There are 6 teams per circuit with no
divisions. The teams that finish the regular season in first place are
crowned the circuit champions.
60 Game Schedule, No Inter-circuit Play
The league features a balanced 60 game schedule. The entire season runs from March thru July with the championship Metro Series comencing in early August. Games
are played in
3-game series, one per team per week. Most series are played on the
weekends. However, some series start on Wednesday and others on
Thursday or Friday each week. Monday and Tuesday are always an off day
for
all teams. Created a
custom schedule, with fewer games, in an attempt to move the
league out of the MLB realm. This way players can only be compared to
what came before in the Metros and not the MLB.
Metro Series Championship
The circuit champs play for all the marbles in the post season championship called the Metro Series. The home field is rotated between the circuits from season to season.
Resolving Pennant Race Ties
The most common tie is the 2-way
tie. It will be resolved in the following manner...
Teams play a one game playoff. Home
field is determined by head-to-head record, then coin toss.
A 3-way tie will be resolved in
the following round-robin fashion...
A team has to lose twice before
being eliminated from the tiebreaker. The tiebreaker is essentially
divided into two parts. In the first part, each team plays 1 game
against each of the two other teams in the tiebreaker, on consecutive
days. The teams are designated as A, B, and C by lot, and then play the
following schedule:
-
Day 1: B at A
-
Day 2: C at B
-
Day 3: A at C
If at this point any of the teams
has lost twice, it is eliminated.
The remaining two teams then play
again on Day 4, with the site determined by coin toss. If this game
does not result in a team losing its second game, the teams play one
final time on Day 5, with the visiting team from Day 4 being the home
team. After this game one of the teams would have definitely lost twice
and is eliminated. The other team has then won the tiebreaker.
If however none of the teams has
lost twice (i.e. they all have 1-1 records) then the next step is:
The exact matchup to be played, from
the above possibilities, is determined by lot. The loser of the game
would have suffered its second loss and is eliminated. On Day 5, the
winner of the game from Day 4 then hosts the team which was idle on Day
4. The winner of the Day 5 game wins the tiebreaker, while the loser
would have suffered its second loss and is eliminated.
So, in summary it means that a 3-way
tie will result in a total of either 4 or 5 tie breaking games being
played, taking either 4 or 5 days (and consequently delaying the
Championship Series by that many days).
End of Season Awards
Althouh
there is no intercircuit play only one player wins each award
irregardless of the circuit he plays in. Sort of like it is in College
football where only one player wins the Heisman trophy irregardless of
the fact that he may never have faced the other candidates.
- Batting Champ - Awarded to the player who
finishes the season with the best batting average.
- MVP - Press vote most valuable player of the
season. Given to a hitter or pitcher.
- King Hurler - Press vote best pitcher of the
season. Given to a pitcher.
- All-Metro - Press vote the best offensive player by position, with the exception of pitchers, who are selected based upon their pitching stats.
- Gold Glove - Press vote the best
defender by position.
- Triple Crown - A player earns this when he leads
the circuit in three statistical categories...
- A batter must end the season leading in home
runs, runs batted in (RBI) and batting average.
- A pitcher must end the season leading in wins,
strikeouts, earned run average (ERA).
- Metro Series MVP - Press vote player who made
biggest imapct during a Playoff Series or a Metro Series.
Sim Schedule
No set schedule. I just sim
games and update the site when I have time. Can you send me your Metro
Leagues files?
Sorry. The Metros is my own special
project, my baby. So, I don't make the league file available. However,
you are welcome to use any of the ideas presented here in your very own
fictional league project.
Thanks for
taking the time to read this document. Also, thanks to
Markus Heinsohn for developing such a fantastic baseball sim that
supports us in this exciting hobby. Send
questions, comments to Jon Johnson
My Fictional League Hobby
I've played and organized fictional leagues ever since
the day my dad gave me one of those aluminum football fields that
vibrated to make the players move. Later, I found that I could do this
by utilizing card and dice games. Then, along came the computer and
sports game software. I started with Tom Landry Strategy Football (now called Pro Strategy Football which I still use to power my fictional Metro Football League), then found baseball software. I've used Micro League, Hardball, FPS
Baseball Pro, Tony LaRussa, Oldtime, High Heat and finally Out of The Park Baseball (OOTP).
The common thread in all this is that I've used all of
these games to pursue my fictional league hobby. I never run
teams, but get great enjoyment out of watching things unfold from a
fans perspective. I did run an online fictional league once. (The
Electronic Baseball League) It was fun and I had quite a successful
league. However, I eventually discovered that sticking to a sim
schedule was not something I could do long term. So, I stepped down and
let a trusted and responsible league member take over the league.
Besides, solo play is where I longed to be. It fits in better with my
time constraints.
Anyway, the biggest kick I get out of running solo
fictional leagues is creating fictional players, dropping them in the
league and then seeing what happens. I also enjoy designing fictional
leagues, from the league structure, city and team nick names to the
team colors and uniforms. It's a wonderful creative outlet. I've also
discovered that I don't have an urge to create multiple new fictional
leagues. I rarely get bored with my league. If I do, I simply step away
from it for a time and come back to it when I get the urge.
However, there are times when I might have to start over, such as when
switching to a new sim engine. Still, I usually carry my favorite
player names and characters from previous leagues into the new creation
to give it some familiarity. I love building up my league's history and
then looking back over the seasons, just as I do with real baseball
history. I'd say that's why I like to stick with one fictional league
for the long haul.
So far, the greatest baseball software I've found for
this hobby, in my book, is Out of the Park (OOTP). It allows me to
create just the sort of league I want to play. I can customize just
about everything and really immerse myself in my fictional creation.
I'm not sure how I came upon the OOTP series, but I do know that the
first version I purchased was OOTP2. I've purchased it every year
since. I've found it to be the perfect sports software to pursue my
fictional league hobby.
Re-Discovering My Love of Baseball
My father introduced me to baseball when I was about
eight years old. He gave me a worn out glove that he used when he was a
kid. We would play catch in the backyard. But, I was never really good
at it. So, I never developed a real interest in actually playing the
game. However, I found going to the Dodger games with my dad and family
very enjoyable. It was a great way to pass the time with my family and
I quickly became a Dodger fan. I loved Steve Garvey, Ron Cei, Reggie
Smith, Steve Howe and so many other Dodgers from the 70's and 80's.
But, by the mid 80's I became interested in the Dodgers from a
distance. This is because I developed a love affair with the NBA when
Magic Johnson came to the Lakers. That love grew so deep that I
actually began to play the sport and was quite good at it. Meanwhile,
baseball was placed on the back burner behind basketball and football.
That is, until I saw the documentary 'Baseball' by Ken Burns.
This documentary opened my eyes to the deep and rich
history of the sport of baseball in America. I had known about Babe
Ruth and Jackie Robinson through my study of history in school. But,
they were almost fictional historical characters to me. The documentary
brought them to life in ways that I had never known. Also, I absolutely
fell in love with the history of the game. In fact, the documentary
rekindled my interest in the grand 'ol game. So much so that I began to
purchase historical books on the game in order to learn more.
Eventually, I even purchased the 'Baseball' documentary on DVD and
still watch it often. I love baseball history.
Also, I love watching the game at the ballpark and on
T.V. I love sleeping with a game playing in the background. I still
find it fascinating how a big play can awaken me and I still know
what's going on, despite dozing off. In fact, now I take my own family
to Dodger games and it's fun to explain the intricacies of the game to
them. It feels like I'm passing on something very special. It's okay,
because the pace of the game allows a father the time to do that. As a
result, I don't have to do much explaining anymore as my family has
absolutely embraced the game and now knows what's happening on the
field. Baseball, despite all its recent woes, is still a fantastic
pastime for families.
|