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Welcome
to the Metro
Football League.
The Metro Football League (MFL) is a fictional football univerese
with teams from made-up cities, all simulated using Pro Strategy
Football. Feel free to follow the action as each season unfolds!
24 Fictional Teams & League Structure
The MFL features 24 teams, divided into two conferences with 12 teams each—no divisions here. Take a look at the teams...
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National Map
Welcome to the Metropolitan Republic, a vibrant fictional country in the Atlantic!....
Stadiums & Fields
Every
team has its own unique stadium, perfectly tailored to its home field
vibe. The customized stadiums make every game more fun and immersive,
turning each matchup into a true home-field showdown.
Custom Uniforms
Every
fictional team rocks its own custom uniform set. A cool tradition? The
classic three-quarter sleeve jerseys have been a league staple since
day one. Gotta love that timeless look!
Game Schedule
Every team battles all their conference rivals and two from the other conference in a custom 13-game schedule.
Playoffs &
Metro Bowl
I use the custom playoff bracket feature for the postseason. Here's the setup I use....
The
top 10 teams (five from each conference) make the playoffs. The 1st,
2nd, and 3rd seeds get a first-round bye, while the 4th and 5th seeds
battle it out in Round 1. Winners move on to face the top seeds in
Round 2. Those victors advance to their conference championship. The
two conference champs then clash for the ultimate prize in the Metro
Bowl, always held at a neutral stadium—fittingly called The Metro Bowl.
Career Rules
PSF allows you to change career rules every season. Here's my personal setup for career rules...
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Kickoff - 40 yd line
- Fair Catches - Yes
- Touchback after Kickoff - 20 yardline
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Other Touchbacks - 20 yardline
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Ball after missed FG - Line of Scrimmige
- TD is always a 1st Down - Yes
- One Point Conversion - 2 yardline
- Can go for Two - Yes, 2 Yardline
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Quarter Length - 15 min. (10 min in my personal league.)
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Number of Downs - 4
- Timeouts in Regulation- 3 per half
- Two Minute Warning - 2:00
- Clock stops for 2 minute warning - Yes
- Play Clock - 40 sec
- Play Clock Inside 2 Min - 40 sec
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Clock Pauses on 1st down - No
- Clock Stops on 1st down - Only inside 2 min
- Clock after out of bounds play - Pauses, then restarts
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Clock after a penalty - Paueses then restarts
- Injuries in last two min - No difference
- Defensive Holding - 5 yards, 1st down
- Defensive Pass Interference - Spot of the Foul
- Face Mask Penalties - Always 15 yds
- Offensive Holding - 10 yards
- Offensive Pass Interferenace - 10 yards
- Clipping Penaltie - Yes
- Overtime Rules, regular season - Legacy Pro (Sudden Death)
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Overtime Rules, playoffs - Legacy Pro (Sudden Death)
- Overtime Quarter, Regular Season - 15 min (10 min in my personl league)
- Overtime Quarters, Playoffs - 15 min (10 min in my personal league)
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Overtime timeouts, regular season - 2
- Overtime timeouts, playoffs - 3
Free Agency
In my personal league I turn this feature on every five seasons. Here's how it's set-up...
- Allow players to retire at end of season - Unchecked
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Include FA phase - Checked
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Reverse of rookie draft selected
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Serpentine - Checked
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Approximate FA's per team - 3
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Allow Franchise Players - Checked
- Include Waiver phase - Checked
- Reverse of rookie draft selected
- Serpentine - Checked
Rookie Draft
Currently PSF runs a 7 round rookie draft after the season. Teams draft from worst to first based on season record.
Creating
Fictional Players
I'm
in this hobby because it's a blast. Naming and creating fictional
players is super fun, especially since most are randomly generated by
the PSF sim engine, adding some cool surprises. Sometimes, I'll create
a future star and throw them into the rookie draft, which instantly
shakes things up in the Metro Football League. After that, I let them
do their thing—no more messing around from me. It's awesome watching
their careers play out!
Assigning/Awarding Fictional Faces
PSF
doesn’t do faces for players or coaches, so I handle it myself in my
league. I keep it simple: I give faces to all starting offensive skill
players (QB1, HB1, FB1, TE1, SE1, WR1) and defensive players with a 90+
rating. This covers most players who show up in the play-by-play.
Players can also earn a face by winning MVP in a postseason game, and
all head coaches get a face too!
Thanks for taking
the time to read this document. Also, thanks to Kerry Batts
for developing such a fantastic
football sim that supports us in this exciting hobby. Send questions, comments to Jon Johnson |